SHOTGUN
- shotgun_crouchfire
- shotgun_fire
- shotgun_fire_poor
SILENCED
- CrouchReload
- SilenceCrouchfire
- Silence_fire
- Silence_reload
SKATE
- skate_idle
- skate_run
- skate_sprint
SMOKING
- F_smklean_loop
- M_smklean_loop
- M_smkstnd_loop
- M_smk_drag
- M_smk_in
- M_smk_loop
- M_smk_out
- M_smk_tap
SNIPER
- WEAPON_sniper
SPRAYCAN
- spraycan_fire
- spraycan_full
STRIP
- PLY_CASH
- PUN_CASH
- PUN_HOLLER
- PUN_LOOP
- strip_A
- strip_B
- strip_C
- strip_D
- strip_E
- strip_F
- strip_G
- STR_A2B
- STR_B2A
- STR_B2C
- STR_C1
- STR_C2
- STR_C2B
- STR_Loop_A
- STR_Loop_B
- STR_Loop_C
SUNBATHE
- batherdown
- batherup
- Lay_Bac_in
- Lay_Bac_out
- ParkSit_M_IdleA
- ParkSit_M_IdleB
- ParkSit_M_IdleC
- ParkSit_M_in
- ParkSit_M_out
- ParkSit_W_idleA
- ParkSit_W_idleB
- ParkSit_W_idleC
- ParkSit_W_in
- ParkSit_W_out
- SBATHE_F_LieB2Sit
- SBATHE_F_Out
- SitnWait_in_W
- SitnWait_out_W
SWAT
- gnstwall_injurd
- JMP_Wall1m_180
- Rail_fall
- Rail_fall_crawl
- swt_breach_01
- swt_breach_02
- swt_breach_03
- swt_go
- swt_lkt
- swt_sty
- swt_vent_01
- swt_vent_02
- swt_vnt_sht_die
- swt_vnt_sht_in
- swt_vnt_sht_loop
- swt_wllpk_L
- swt_wllpk_L_back
- swt_wllpk_R
- swt_wllpk_R_back
- swt_wllshoot_in_L
- swt_wllshoot_in_R
- swt_wllshoot_out_L
- swt_wllshoot_out_R
SWEET
- ho_ass_slapped
- LaFin_Player
- LaFin_Sweet
- plyr_hndshldr_01
- sweet_ass_slap
- sweet_hndshldr_01
- Sweet_injuredloop
SWIM
- Swim_Breast
- SWIM_crawl
- Swim_Dive_Under
- Swim_Glide
- Swim_jumpout
- Swim_Tread
- Swim_Under
SWORD
- sword_1
- sword_2
- sword_3
- sword_4
- sword_block
- Sword_Hit_1
- Sword_Hit_2
- Sword_Hit_3
- sword_IDLE
- sword_part
TANK
- TANK_align_LHS
- TANK_close_LHS
- TANK_doorlocked
- TANK_getin_LHS
- TANK_getout_LHS
- TANK_open_LHS
TATTOOS
- TAT_ArmL_In_O
- TAT_ArmL_In_P
- TAT_ArmL_In_T
- TAT_ArmL_Out_O
- TAT_ArmL_Out_P
- TAT_ArmL_Out_T
- TAT_ArmL_Pose_O
- TAT_ArmL_Pose_P
- TAT_ArmL_Pose_T
- TAT_ArmR_In_O
- TAT_ArmR_In_P
- TAT_ArmR_In_T
- TAT_ArmR_Out_O
- TAT_ArmR_Out_P
- TAT_ArmR_Out_T
- TAT_ArmR_Pose_O
- TAT_ArmR_Pose_P
- TAT_ArmR_Pose_T
- TAT_Back_In_O
- TAT_Back_In_P
- TAT_Back_In_T
- TAT_Back_Out_O
- TAT_Back_Out_P
- TAT_Back_Out_T
- TAT_Back_Pose_O
- TAT_Back_Pose_P
- TAT_Back_Pose_T
- TAT_Back_Sit_In_P
- TAT_Back_Sit_Loop_P
- TAT_Back_Sit_Out_P
- TAT_Bel_In_O
- TAT_Bel_In_T
- TAT_Bel_Out_O
- TAT_Bel_Out_T
- TAT_Bel_Pose_O
- TAT_Bel_Pose_T
- TAT_Che_In_O
- TAT_Che_In_P
- TAT_Che_In_T
- TAT_Che_Out_O
- TAT_Che_Out_P
- TAT_Che_Out_T
- TAT_Che_Pose_O
- TAT_Che_Pose_P
- TAT_Che_Pose_T
- TAT_Drop_O
- TAT_Idle_Loop_O
- TAT_Idle_Loop_T
- TAT_Sit_In_O
- TAT_Sit_In_P
- TAT_Sit_In_T
- TAT_Sit_Loop_O
- TAT_Sit_Loop_P
- TAT_Sit_Loop_T
- TAT_Sit_Out_O
- TAT_Sit_Out_P
- TAT_Sit_Out_T
TEC
- TEC_crouchfire
- TEC_crouchreload
- TEC_fire
- TEC_reload
TRAIN
- tran_gtup
- tran_hng
- tran_ouch
- tran_stmb
TRUCK
- TRUCK_ALIGN_LHS
- TRUCK_ALIGN_RHS
- TRUCK_closedoor_LHS
- TRUCK_closedoor_RHS
- TRUCK_close_LHS
- TRUCK_close_RHS
- TRUCK_getin_LHS
- TRUCK_getin_RHS
- TRUCK_getout_LHS
- TRUCK_getout_RHS
- TRUCK_jackedLHS
- TRUCK_jackedRHS
- TRUCK_open_LHS
- TRUCK_open_RHS
- TRUCK_pullout_LHS
- TRUCK_pullout_RHS
- TRUCK_Shuffle
UZI
- UZI_crouchfire
- UZI_crouchreload
- UZI_fire
- UZI_fire_poor
- UZI_reload
VAN
- VAN_close_back_LHS
- VAN_close_back_RHS
- VAN_getin_Back_LHS
- VAN_getin_Back_RHS
- VAN_getout_back_LHS
- VAN_getout_back_RHS
- VAN_open_back_LHS
- VAN_open_back_RHS
VENDING
- VEND_Drink2_P
- VEND_Drink_P
- vend_eat1_P
- VEND_Eat_P
- VEND_Use
- VEND_Use_pt2
VORTEX
- CAR_jumpin_LHS
- CAR_jumpin_RHS
- vortex_getout_LHS
- vortex_getout_RHS
WAYFARER
- WF_Back
- WF_drivebyFT
- WF_drivebyLHS
- WF_drivebyRHS
- WF_Fwd
- WF_getoffBACK
- WF_getoffLHS
- WF_getoffRHS
- WF_hit
- WF_jumponL
- WF_jumponR
- WF_kick
- WF_Left
- WF_passenger
- WF_pushes
- WF_Ride
- WF_Right
- WF_Still
WEAPONS
- SHP_1H_Lift
- SHP_1H_Lift_End
- SHP_1H_Ret
- SHP_1H_Ret_S
- SHP_2H_Lift
- SHP_2H_Lift_End
- SHP_2H_Ret
- SHP_2H_Ret_S
- SHP_Ar_Lift
- SHP_Ar_Lift_End
- SHP_Ar_Ret
- SHP_Ar_Ret_S
- SHP_G_Lift_In
- SHP_G_Lift_Out
- SHP_Tray_In
- SHP_Tray_Out
- SHP_Tray_Pose
WUZI
- CS_Dead_Guy
- CS_Plyr_pt1
- CS_Plyr_pt2
- CS_Wuzi_pt1
- CS_Wuzi_pt2
- Walkstart_Idle_01
- Wuzi_follow
- Wuzi_Greet_Plyr
- Wuzi_Greet_Wuzi
- Wuzi_grnd_chk
- Wuzi_stand_loop
- Wuzi_Walk