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SHOTGUN

  • shotgun_crouchfire
  • shotgun_fire
  • shotgun_fire_poor

SILENCED

  • CrouchReload
  • SilenceCrouchfire
  • Silence_fire
  • Silence_reload

SKATE

  • skate_idle
  • skate_run
  • skate_sprint

SMOKING

  • F_smklean_loop
  • M_smklean_loop
  • M_smkstnd_loop
  • M_smk_drag
  • M_smk_in
  • M_smk_loop
  • M_smk_out
  • M_smk_tap

SNIPER

  • WEAPON_sniper

SPRAYCAN

  • spraycan_fire
  • spraycan_full

STRIP

  • PLY_CASH
  • PUN_CASH
  • PUN_HOLLER
  • PUN_LOOP
  • strip_A
  • strip_B
  • strip_C
  • strip_D
  • strip_E
  • strip_F
  • strip_G
  • STR_A2B
  • STR_B2A
  • STR_B2C
  • STR_C1
  • STR_C2
  • STR_C2B
  • STR_Loop_A
  • STR_Loop_B
  • STR_Loop_C

SUNBATHE

  • batherdown
  • batherup
  • Lay_Bac_in
  • Lay_Bac_out
  • ParkSit_M_IdleA
  • ParkSit_M_IdleB
  • ParkSit_M_IdleC
  • ParkSit_M_in
  • ParkSit_M_out
  • ParkSit_W_idleA
  • ParkSit_W_idleB
  • ParkSit_W_idleC
  • ParkSit_W_in
  • ParkSit_W_out
  • SBATHE_F_LieB2Sit
  • SBATHE_F_Out
  • SitnWait_in_W
  • SitnWait_out_W

SWAT

  • gnstwall_injurd
  • JMP_Wall1m_180
  • Rail_fall
  • Rail_fall_crawl
  • swt_breach_01
  • swt_breach_02
  • swt_breach_03
  • swt_go
  • swt_lkt
  • swt_sty
  • swt_vent_01
  • swt_vent_02
  • swt_vnt_sht_die
  • swt_vnt_sht_in
  • swt_vnt_sht_loop
  • swt_wllpk_L
  • swt_wllpk_L_back
  • swt_wllpk_R
  • swt_wllpk_R_back
  • swt_wllshoot_in_L
  • swt_wllshoot_in_R
  • swt_wllshoot_out_L
  • swt_wllshoot_out_R

SWEET

  • ho_ass_slapped
  • LaFin_Player
  • LaFin_Sweet
  • plyr_hndshldr_01
  • sweet_ass_slap
  • sweet_hndshldr_01
  • Sweet_injuredloop

SWIM

  • Swim_Breast
  • SWIM_crawl
  • Swim_Dive_Under
  • Swim_Glide
  • Swim_jumpout
  • Swim_Tread
  • Swim_Under

SWORD

  • sword_1
  • sword_2
  • sword_3
  • sword_4
  • sword_block
  • Sword_Hit_1
  • Sword_Hit_2
  • Sword_Hit_3
  • sword_IDLE
  • sword_part

TANK

  • TANK_align_LHS
  • TANK_close_LHS
  • TANK_doorlocked
  • TANK_getin_LHS
  • TANK_getout_LHS
  • TANK_open_LHS

TATTOOS

  • TAT_ArmL_In_O
  • TAT_ArmL_In_P
  • TAT_ArmL_In_T
  • TAT_ArmL_Out_O
  • TAT_ArmL_Out_P
  • TAT_ArmL_Out_T
  • TAT_ArmL_Pose_O
  • TAT_ArmL_Pose_P
  • TAT_ArmL_Pose_T
  • TAT_ArmR_In_O
  • TAT_ArmR_In_P
  • TAT_ArmR_In_T
  • TAT_ArmR_Out_O
  • TAT_ArmR_Out_P
  • TAT_ArmR_Out_T
  • TAT_ArmR_Pose_O
  • TAT_ArmR_Pose_P
  • TAT_ArmR_Pose_T
  • TAT_Back_In_O
  • TAT_Back_In_P
  • TAT_Back_In_T
  • TAT_Back_Out_O
  • TAT_Back_Out_P
  • TAT_Back_Out_T
  • TAT_Back_Pose_O
  • TAT_Back_Pose_P
  • TAT_Back_Pose_T
  • TAT_Back_Sit_In_P
  • TAT_Back_Sit_Loop_P
  • TAT_Back_Sit_Out_P
  • TAT_Bel_In_O
  • TAT_Bel_In_T
  • TAT_Bel_Out_O
  • TAT_Bel_Out_T
  • TAT_Bel_Pose_O
  • TAT_Bel_Pose_T
  • TAT_Che_In_O
  • TAT_Che_In_P
  • TAT_Che_In_T
  • TAT_Che_Out_O
  • TAT_Che_Out_P
  • TAT_Che_Out_T
  • TAT_Che_Pose_O
  • TAT_Che_Pose_P
  • TAT_Che_Pose_T
  • TAT_Drop_O
  • TAT_Idle_Loop_O
  • TAT_Idle_Loop_T
  • TAT_Sit_In_O
  • TAT_Sit_In_P
  • TAT_Sit_In_T
  • TAT_Sit_Loop_O
  • TAT_Sit_Loop_P
  • TAT_Sit_Loop_T
  • TAT_Sit_Out_O
  • TAT_Sit_Out_P
  • TAT_Sit_Out_T

TEC

  • TEC_crouchfire
  • TEC_crouchreload
  • TEC_fire
  • TEC_reload

TRAIN

  • tran_gtup
  • tran_hng
  • tran_ouch
  • tran_stmb

TRUCK

  • TRUCK_ALIGN_LHS
  • TRUCK_ALIGN_RHS
  • TRUCK_closedoor_LHS
  • TRUCK_closedoor_RHS
  • TRUCK_close_LHS
  • TRUCK_close_RHS
  • TRUCK_getin_LHS
  • TRUCK_getin_RHS
  • TRUCK_getout_LHS
  • TRUCK_getout_RHS
  • TRUCK_jackedLHS
  • TRUCK_jackedRHS
  • TRUCK_open_LHS
  • TRUCK_open_RHS
  • TRUCK_pullout_LHS
  • TRUCK_pullout_RHS
  • TRUCK_Shuffle

UZI

  • UZI_crouchfire
  • UZI_crouchreload
  • UZI_fire
  • UZI_fire_poor
  • UZI_reload

VAN

  • VAN_close_back_LHS
  • VAN_close_back_RHS
  • VAN_getin_Back_LHS
  • VAN_getin_Back_RHS
  • VAN_getout_back_LHS
  • VAN_getout_back_RHS
  • VAN_open_back_LHS
  • VAN_open_back_RHS

VENDING

  • VEND_Drink2_P
  • VEND_Drink_P
  • vend_eat1_P
  • VEND_Eat_P
  • VEND_Use
  • VEND_Use_pt2

VORTEX

  • CAR_jumpin_LHS
  • CAR_jumpin_RHS
  • vortex_getout_LHS
  • vortex_getout_RHS

WAYFARER

  • WF_Back
  • WF_drivebyFT
  • WF_drivebyLHS
  • WF_drivebyRHS
  • WF_Fwd
  • WF_getoffBACK
  • WF_getoffLHS
  • WF_getoffRHS
  • WF_hit
  • WF_jumponL
  • WF_jumponR
  • WF_kick
  • WF_Left
  • WF_passenger
  • WF_pushes
  • WF_Ride
  • WF_Right
  • WF_Still

WEAPONS

  • SHP_1H_Lift
  • SHP_1H_Lift_End
  • SHP_1H_Ret
  • SHP_1H_Ret_S
  • SHP_2H_Lift
  • SHP_2H_Lift_End
  • SHP_2H_Ret
  • SHP_2H_Ret_S
  • SHP_Ar_Lift
  • SHP_Ar_Lift_End
  • SHP_Ar_Ret
  • SHP_Ar_Ret_S
  • SHP_G_Lift_In
  • SHP_G_Lift_Out
  • SHP_Tray_In
  • SHP_Tray_Out
  • SHP_Tray_Pose

WUZI

  • CS_Dead_Guy
  • CS_Plyr_pt1
  • CS_Plyr_pt2
  • CS_Wuzi_pt1
  • CS_Wuzi_pt2
  • Walkstart_Idle_01
  • Wuzi_follow
  • Wuzi_Greet_Plyr
  • Wuzi_Greet_Wuzi
  • Wuzi_grnd_chk
  • Wuzi_stand_loop
  • Wuzi_Walk
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